Ballot Broker
Voting is one of the rarest mechanics in the game, confined almost entirely to multiplayer formats that lean on it for politics, and this is the body that quietly stacks the deck. Doubling your votes does not sound like much until you remember what voting actually decides: which player gets the will, which spell resolves, which permanent is created. A 2/3 for that turns every vote into two effectively gives one player a deciding hand in any contest where the table is split, and a tie-breaking margin in many where it is not. The design tension is pure political theater: the mechanic exists to distribute agency around the table, and this Advisor's whole job is to concentrate it back into one seat. That makes it less a combat creature than a procedural lever, the sort of card whose power scales with how many decisions a game hands to a public vote rather than to its own controller. It rewards being built alongside cards that vote, and it punishes a table that has not noticed the extra ballot until the count is already lopsided. The flavor sits exactly right on the wording: an Advisor whose counsel is simply that they get to speak twice.
