Ballista Watcher // Ballista Wielder
The werewolf frame turns a familiar pinger into two clocks whose difference is entirely about combat tempo. On its day face it costs three mana and a tap to send one damage anywhere: slow, grinding, gated by the summoning-sick tap symbol. Flip to night and the mana stays identical, but two things fall away at once. The tap requirement vanishes, so the pinger fires as many times as the mana holds, and a Falter-style rider staples on: a creature it burns can't block that turn. That clause is what recasts the card from attrition tool into combat enabler. Rather than chipping in a point per turn, the night side clears a blocker mid-combat and opens a lane for an alpha strike while still dealing its damage. The upgrade is tied to the discipline the werewolf frame already rewards: cast nothing on your own turn, let the sun set, and the engine sheds both its tap and its defensive-only ceiling. The tension runs the other way, too. Because a double-spell turn flips the card back to its slower, tap-gated day side, your opponent holds the emergency brake: when they most want to dull the night engine, they can cast two spells to force daybreak and reset your pinger to its worst face. The card's power tracks the tempo of the whole board rather than any single line on the stack, and both players get a lever on the day-night flip.

