Balduvian Warlord
Activating it rewrites combat after blocks are locked, and the rules space it reaches into is one red almost never touches. The color's combat manipulation runs through the kill spell: remove the blocker, push the damage. This instead reshuffles an assignment that already exists. Pull a blocking creature off its target, spring loose whatever it was guarding that isn't already blocked by something else (those attackers become unblocked), then drop that same blocker in front of an attacker of your choosing. The card works from either side of the board, which is the part worth getting right. On offense, you peel an opponent's wall away to let several of your attackers through while shoving that blocker onto one you want chumped. On defense, you yank your own blocker off one attacker and slam it onto a different threat that just slipped past, correcting a misallocation after the fact. The value is not surprise: there is no haste and no flash, so the creature has to survive a full turn before it can tap, and an opponent declares blocks already looking at an untapped 3/2 they know can rearrange the math. What they cannot do is re-sort their defense, because the window is the declare blockers step itself, after assignments are committed. The 3/2 body is too soft to threaten anyone on its own, which keeps the card squarely a manipulator rather than a clock. You are paying to redraw the blocking math after both players have already committed to it.

