Badgermole Cub
Earthbend is ramp wearing land animation as a costume, and this two-drop shows exactly why the two ideas travel together in one card. Its enter trigger promotes a land you control to a haste-having creature that stays a land, sizing it with a single +1/+1 counter so it survives the state-based check that would otherwise scrap a zero-toughness body; the return-tapped clause means that if the land dies, you lose a turn of the mana source rather than the source itself. The second line is where the ramp compounds. It is a triggered mana ability that fires whenever you tap a creature for mana, adding an extra green each time. Because the land it just animated now counts as a creature, tapping that land already qualifies: it yields its usual mana plus the bonus. Every other mana dork you tap picks up the same kicker, and the effect stacks with itself across multiple taps in a single turn. That is the real engine here: a small green creature whose printed body is nearly incidental, using earthbend to seed a mana-producing creature-land and then converting every subsequent tap into surplus green. Lean on a base of mana creatures and the payoff scales with how many taps you can chain before the turn ends.


