Back to Nature
Most enchantment removal works one target at a time: Disenchant and Naturalize pay their color cost to answer a single problem and walk away. This is the indiscriminate version, a two-mana instant that wipes every enchantment on the board at once, yours and theirs alike. That symmetry is the entire bargain. It descends from Tranquility, the old enchantment-only sweeper, but trades that card's sorcery speed for instant timing, which is what gives it teeth: it can answer an enchantment the turn it resolves rather than waiting a turn to react, and it can be held until the opponent overcommits. The cost of that reach is total scope. It cannot leave your own enchantments standing, so a deck running it either plays none itself or accepts that its own enablers go down in the same sweep. Against a board with no enchantments it is a dead card; against a deck whose plan is stacked on enchantments it can erase the whole structure for two mana at instant speed. That is a deliberately steep curve, near-zero floor against most of the field and a very high ceiling against the narrow slice it was built for. It sits in the lineage of green answer spells that surrender flexibility for raw efficiency when the matchup justifies the trade, which is the price of all-or-nothing removal and the reason it never settled into a maindeck staple.


