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Moxonomy

Ba Sing Se

Land

A green source that refuses to sit still. Most utility lands buy their extra text with a comes-into-play tax and then loop the same tap-for-mana behavior every turn; this one keeps a second job in reserve. The Earthbend activation turns a land you already control into a hasty 0/0 that immediately grows to a 2/2, and because the target is still a land, you are not spending a spell or a body to field a threat: you are animating your own mana. The sorcery-speed clause is what keeps it from becoming a combat trick, forcing the conversion onto your main phase where the tempo cost is real. The death clause is the clever part. When the animated land dies or is exiled, it comes back tapped rather than staying gone, so aggressive attacks and unfavorable blocks cost you nothing but a turn of that land's mana. That reframes the whole exchange: opponents can trade removal or a chump into your attacker, but they cannot actually shrink your board or your mana base. It is a manland whose downside is temporary and whose recursion is built in, which is a meaningfully different risk profile from the creature-lands that trade permanently when they die.

Ba Sing Se (ptla)
PTLA · #266srare
Pricing
Normal:
Foil: $10.89
Oracle Text

Rules text

This land enters tapped unless you control a basic land. Tap: Add Green mana. 2 generic manaGreen mana, Tap: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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