Azra Bladeseeker
A 3/2 for whose entire reason to exist lives in the phrase "your team." The entry trigger runs a cooperative rummage: you and your ally each get the option to pitch a card and refill, smoothing two hands in parallel without shrinking either. Red already owns rummaging as a filtering mode (the whole loot-and-discard family lives in its slice of the pie), so the novelty here isn't the effect but the sharing. This is filtering pointed sideways, at a partner rather than at yourself, and it only functions where "each player on your team" resolves to more than one person. The design assumes a shared side of the table, where synchronizing draws is a real strategic axis and a card stranded in your hand can be swapped while your partner does the same with theirs. Strip the shared team out and the trigger collapses to a single optional rummage stapled to a fragile body, doing almost nothing. Inside the environment it was made for, it's a quiet engine for keeping two hands flowing toward the same plan, the cooperative texture this whole class of card was invented to reward.

