Azor's Elocutors
An alternate-win condition that fights two clocks at once: yours, ticking up one filibuster counter each upkeep toward five, and your opponent's, which can erase that progress with any point of damage. The genius of the design is the second ability's per-source phrasing. It does not care how much damage a source deals, only that it dealt some, so a one-mana burn spell strips a single counter just as surely as a single unblocked attacker does. But because the trigger fires once per source, an alpha strike of multiple creatures removes a counter for each one that connects, meaning a single turn of open battlefield can undo your entire filibuster. That scaling is the brake on the autowin: protecting it is not about absorbing one big swing but about denying every individual point from every individual source for five consecutive upkeeps. The 3/5 body is sized to survive the early game rather than threaten it, which tells you the card asks you to play defense and lock the board down, not to attack. It belongs to the small family of slow, conditional victory engines that turn the game into a puzzle about untouchability rather than a damage race, where the win is real but the path demands a fortress no chip damage can slip past. The flavor lands cleanly: a sphinx-aligned Advisor literally talks the game to a close, and the filibuster never finishes if anyone interrupts.
