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Moxonomy

Azorius Locket

Artifact3 generic mana

A fixing artifact that fixes early is dead weight late, and this cycle folds a second life into itself to solve exactly that. The three-mana front half is deliberately unexciting: a rock that taps for either guild color and does nothing cheaper fixing couldn't. The payoff is the sacrifice mode, which turns the rock back into resources once you've flooded past needing it. Note the shape of that activation: four hybrid pips of white-or-blue, so the drain scales with how committed you are to the guild's colors, wanting you deep enough into WU to pay it comfortably rather than splashing a third color. Everything about the card turns on the curve. In the opening turns the Locket smooths your draws; by the point where a lone mana source is a topdeck you'd rather not have, it converts into two cards and clears itself off the board. That self-cannibalizing structure is what separates it from the flat Signet-style rocks it superficially resembles: those stay rocks forever, while the Locket is built to be spent. It is a plainly utilitarian card, engineered for slower two-color decks that expect to reach a late game where raw card advantage matters more than the acceleration it provided on turn three.

Azorius Locket (c19)
C19 · #210common
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Tap: Add White mana or Blue mana. White or Blue manaWhite or Blue manaWhite or Blue manaWhite or Blue mana, Tap, Sacrifice this artifact: Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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