Azorius First-Wing
Protection from enchantments is one of the narrowest protection lines ever printed, and that narrowness is the whole design conversation. The keyword bundles four effects (can't be blocked by, equipped/enchanted by, targeted by, or damaged by the named quality), but against enchantments only two of those clauses do meaningful combat work: an Aura can't latch onto this griffin, and an enchantment creature can't block it or deal it damage. The result is a defensive valve aimed at a specific era's threat profile, when Auras and Pacifism-style removal were a real concern and enchantment creatures roamed as bodies. A 2/2 flyer for two is a perfectly fair evasive beater on its own; the protection rider is insurance against a particular kind of disruption rather than a general-purpose shield. That makes it a study in how protection's value swings entirely on what quality it names: protection from white or from red answers a broad swath of removal, while protection from enchantments answers a slice that may not even be present. The griffin reads as a guild-flavored sentinel built to police the very enchantment-heavy environment it came up in, an evasive clock with a built-in answer to the enchantment-based permanents that would otherwise neutralize it.
