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Moxonomy

Azorius Chancery

Land

The trick is that one tap produces two mana of two different colors, a rate no single guild dual hands out for free. The whole design is built to claw that generosity back: it arrives tapped, idle the turn you play it, and immediately returns a land you control to your hand, resetting your developed mana count to where it stood before. You spend a turn treading water to redeploy that bounced land, and only on later turns does the source come online untapped to fix two colors cleanly. The payoff for absorbing that hit is fixing without a price tag: no life paid the way painlands and shocklands charge, just tempo. The bounce clause is not pure cost, either. Picking a land back up lets you replay one with an enters-the-battlefield effect worth repeating, and in a pinch it tucks a land safely into hand ahead of a destruction spell. But the strategic core is the trade of speed for stability: this is a land for decks that can afford to be a turn slow early in exchange for a deeper, smoother mana base later, where the two-mana output starts paying real dividends. Strip the bounce and the tapped entry, and two mana off a single land would sit well above the curve for its era; the drawback is what licenses the output.

Azorius Chancery (prm)
PRM · #102351uncommon
Pricing
Normal: $0.26
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, return a land you control to its owner's hand. Tap: Add White manaBlue mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

24 sets
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