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Moxonomy

Axgard Cavalry

Creature — Dwarf Berserker1 generic manaRed mana

Haste has been red's province since the earliest days, but that grant almost always came stapled to a spell you cast once or a static enchantment that blanketed the whole team. Turning it into a repeatable creature activation changes the transaction: every turn this dwarf survives, it can wave a single fresh threat into the red zone, which is exactly the effect a combo-adjacent creature deck wants when a summoning-sick body needs to attack or fire a tap ability the turn it arrives. The catch is that granting haste and swinging are mutually exclusive for the Cavalry itself. Spend the tap on the ability and its own 2/2 stays home, so a card that reads as an aggressive berserker plays as a support piece: a mana-free, precisely aimed alternative to team-wide enablers like Anger and Fires of Yavimaya. Those blanket every attacker; this narrows the grant to one target and pays for that precision with a body that mostly babysits. The payoff appears anywhere a creature's arrival needs to matter at its attack or tap step: a mana dork that wants to produce immediately, a would-be attacker carrying a connect trigger, a freshly cast commander that needs to tap the turn it arrives.

Axgard Cavalry (fdn)
FDN · #189common
Pricing
Normal: $0.25
Foil: $0.32
Oracle Text

Rules text

Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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