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Moxonomy

Awaken the Sky Tyrant

Enchantment3 generic manaRed mana

The card sits on the battlefield doing nothing until an opponent draws first blood, then converts that single point of damage into a 5/5 flier. The clever bit is the trigger condition. It fires on any source an opponent controls dealing damage to you, not just combat, so a burn spell to the face, a creature's attack, even an opponent's own incidental ping all pull the same lever. That makes it a curious deterrent in any pod where multiple players might think twice before being the one to poke you. The cost is patience and a loss of control over timing: you do not choose when it goes off, your opponents do, and a deck that simply ignores you can leave the enchantment stranded indefinitely. It rewards being the politically tempting target rather than the threatening one, which is an unusual axis for a red card to play on. As a reactive enchantment that asks the table to make the first move, it works a rarely explored design seam: red that monetizes incoming damage rather than dealing it, flipping aggression from a problem into a resource.

Awaken the Sky Tyrant (c15)
C15 · #24rare
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

When a source an opponent controls deals damage to you, sacrifice this enchantment. If you do, create a 5/5 red Dragon creature token with flying.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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