Skip to content
Moxonomy

Awaken the Bear

Instant2 generic manaGreen mana

Trample explains why this pump costs three rather than one. A flat +3/+3 alone rarely resolves a combat cleanly: the defender chumps, the extra size is wasted, and green has always known this. Stitching trample onto the buff turns a stalled attacker into likely damage past a blocker, converting a mid-combat stalemate into a chunk of life gone. That keyword is the difference between this and the one-mana ambush end of the green-trick lineage, which trades cheapness for a smaller, blockable swing. At three, this is the deliberate version of the effect: you are spending a full turn's development to land a defining hit or to break a combat the opponent believed they had won. The design is intentionally unglamorous, a workhorse instant in a class green has reprinted in some form since the game's earliest sets. Its appeal is exactly its honesty: no rider, no conditional, no surprise beyond the size of the number and the trample stapled to it. What you see is what resolves, at instant speed, when the opponent has already committed blockers and can no longer respond to the math.

Awaken the Bear (ktk)
KTK · #129common
Pricing
Normal: $0.15
Foil: $0.69
Oracle Text

Rules text

Target creature gets +3/+3 and gains trample until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close