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Moxonomy

Avengers Hangar

Land

The Azorius entry in the tapland cycle that has become the quiet baseline for two-color mana in the modern era: enters tapped, fixes two colors, and pays a single point of life back for the tempo it costs you. That life gain is not a throwaway. It is the design lever that separates this generation of duals from the guildgates before them, giving lifegain-matters and payoff decks a fixing land that also feeds their engine, while asking nothing of the deck that just wants the second color. The cost is entirely front-loaded into the turn it arrives: one tapped land is a real tempo hit early and a rounding error late, which is why cards like this age into the manabase rather than out of it. What it buys is reliability. White-blue control, tempo, and midrange shells all want untapped duals more, but they run this because the floor never drops out: it always produces the color you need, and it never sits dead in your hand. The Marvel wrapper is cosmetic; strip the art and the flavor name and you have the same structural card that fair two-color decks have leaned on for a decade, doing the unglamorous work of making the spells castable.

Avengers Hangar (msh)
MSH · #259common
Pricing
Normal: $0.12
Foil: $0.27
Oracle Text

Rules text

This land enters tapped. When this land enters, you gain 1 life. Tap: Add White mana or Blue mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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