Avaricious Dragon
The bargain here is one of the more honest in red's history: a flier that draws you an extra card every turn, paid for by burning down whatever you didn't spend by end of turn. That end-step discard is not a downside bolted on for balance so much as the entire design thesis. It forces the deck around it to be empty-handed by design: a low-curve aggressive build that wants to dump its hand on the table anyway, where the discard costs nothing and the extra card refuels the empties twice as fast. Put it in a deck that hoards answers and it becomes a metronome of self-inflicted disruption, throwing away the cards you most wanted to hold. Red has flirted with this raw-card-advantage-with-a-catch axis repeatedly, usually pricing the draw against life total or random discard; this one prices it against your own discipline to keep the hand empty. The 4/4 flying body is the part that lets the engine matter: it ends games on a clock fast enough that you only need the draw advantage to hold for a few turns before the discard stops being relevant. It is a card built for the player who has already decided to play fast and was looking for a way to never run out of fuel doing it.
