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Moxonomy

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf // Creature — Werewolf

Werewolves have always been a mechanic in search of a payoff big enough to justify the risk of transforming, and the day/night structure raised the stakes: you no longer flip through combat math alone, you flip through spell counts across turns. The front face is already a serious threat, moving two counters onto another creature each combat while shielding itself with hexproof. The back face is where the design goes overboard. It extends hexproof to every permanent you control, so removal loses purchase on the entire board, and it pumps every creature two counters wide each combat, every turn it stays flipped. Nightbound rewards the low-spell, board-first plan werewolves want anyway, which is the quiet trap: the deck built to trigger transformation naturally starves its own answers while your opponent's removal goes dead. The counter distribution carries the whole snowball. On the front it is a single anthem's worth of growth aimed at one body; on the back it is a battlefield-wide pump compounding turn over turn while the entire team sits behind hexproof. Reaching night with a wide board and no clean answer left is the endgame, and daybound means simply passing without casting spells gets you there. Werewolves rarely produce a card that converts a modest wide board into an unkillable, ever-growing team in one flip; this one does exactly that, and asks only that you stop casting spells.

Avabruck Caretaker // Hollowhenge Huntmaster (sld)
SLD · #1608mythic
Pricing
Normal: $6.84
Foil: $6.98
Oracle Text

Rules text

Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

5 sets
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