Author of Shadows
Most graveyard removal is subtractive: it strips the resource and leaves you nothing but a cleaner board. This one runs the effect in reverse, collecting every opponent's yard into exile and then handing you one nonland card off the pile to cast, with color-any fixing baked in so mana is never the barrier. The two halves cut in opposite directions, and that opposition is the whole design. The exile-all clause is a hard reset against reanimator, delve, flashback, and escape decks, the kind of blowout that ends a plan on the spot. The cast-one clause is greedy: it asks you to hold the trigger until an opponent's yard is stacked with something worth stealing, then arrive and take it. The any-color rider is what makes that theft real rather than notional, letting a mono-black board cash in a blue counterspell or a green ramp payload the instant this lands. The 3/3 is beside the point; nobody pays five for the body. What you are buying is the entry trigger, and the value scales with how much your opponents have already committed to their graveyards by the time it shows up, which is why patience does more for it than aggression.


