Skip to content
Moxonomy

Auroral Procession

InstantGreen manaBlue mana

Regrowth has always been mono-green's line: two mana, sorcery speed, one card back from the yard. This splits the effect into green-blue and pays for the color stretch by moving it to instant speed, which quietly changes what the card is for. Sorcery-speed recursion is a rebuy; you cast it in your main phase and replay whatever you got back that turn. Instant-speed recursion is an answer. You can hold it up through a Bojuka Bog or a graveyard-hate wrath and reclaim your best card in response, snap it back after a discard spell resolves, or leave the mana open and only spend it if the game gives you a reason. The "target card" wording keeps it open across card types, so an instant retrieved at instant speed can then be cast at instant speed on the same turn: a two-mana investment that fetches back a counterspell, a removal spell, or the flash threat you already had a plan for. The tradeoff is the color commitment. Regrowth asks for one green; this asks for both halves of a two-color pair, which narrows where it fits but buys the flexibility of holding it open. It is a small, honest piece of design: the oldest recursion effect in the game, retimed and recolored so that the recursion itself becomes reactive.

Auroral Procession (tdm)
TDM · #169uncommon
Pricing
Normal: $0.33
Foil: $2.25
Oracle Text

Rules text

Return target card from your graveyard to your hand.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close