Auron's Inspiration
The math is the pitch: a team pump that only touches creatures already committed to the red zone, then does it a second time from the graveyard. Restricting the +2/+0 to attackers is the discipline that keeps a symmetrical-looking anthem out of blockers' hands, turning what could have been a durdly combat trick into a pure closer. It only ever pushes damage forward, never props up a stall. Flashback is where the design earns its slot: an aggressive white deck rarely wants a dead card in the late game, and this one refunds itself as a second alpha-strike enabler when the board has refilled, at the cost of one extra white pip and the exile that follows. The instant-speed timing matters more than the raw numbers suggest, since it lets the pump land after blocks are declared, converting an unfavorable trade into lethal. This is a familiar white lineage (the go-wide payoff that asks you to have already gone wide) built with a recursion clause that answers the archetype's oldest complaint: aggro decks flood on mana and run out of gas. Here the gas comes back once.
