Auratog
A member of the Atog family that pointed the template's appetite at enchantments. The Atog idea (free activation, a steep resource cost paid in cards rather than mana, an aggressive reward) had been around since the artifact-eating original; this is the version tuned to consume a different primary card type, converting your enchantment shell into +2/+2 swings one sacrifice at a time. That conversion is the whole pitch: it turns auras and global enchantments from static board presence into a fuel reserve, which means the card is only as dangerous as the enchantment density behind it. The clever wrinkle is recursion. Pair it with an aura you can return cheaply or a token-producing enchantment and the sacrifice clause stops being a one-shot resource burn and becomes a repeatable pump, the kind of loop that turns a 1/2 into a lethal clock or, with the right life-gain or damage enchantment in the chain, an outright combo piece. On its own it is a fragile two-drop that does nothing without setup; in an enchantment-saturated deck it is the payoff that asks every permanent on your side to be a creature buff in waiting. What makes the design worth remembering is that the resource Atog eats determines the deck it lives in: artifacts, the graveyard, and here enchantments, each subtype building a different shell around the same combat-math engine.

