Auramancer
White's enchantment recursion has historically arrived as a one-shot: a sorcery buys back a single permanent, then it is gone. Stapling that effect to a 2/2 body changes the math, because the body can be flickered, sacrificed and reanimated, or simply bounced and recast, and each return refills the enchantment toolbox. That is the design germ that lifts this above filler: the value is not the single trigger but the loop the trigger becomes once you start abusing the entry condition. A vanilla creature of this size would gather dust in the back of a binder; the same body with graveyard-to-hand enchantment recursion attached is a cheap, high-frequency engine piece, fragile enough to die to anything but priced so that dying is part of the plan. The clause is narrow on purpose: it cares only about enchantment cards, so it never becomes a generic answer for whatever you happen to have buried. That restriction is what gives it a deck rather than a slot. You have to be playing enough enchantments worth retrieving for the trigger to do work, which is precisely the deck that wants a recastable way to keep them flowing back. The body invites every reuse mechanic white and its partners have offered over the years, and the trigger pays off each one identically, which is what turns a humble Human Wizard into a sustained value loop.

Rules text
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Other printings
- Dominaria Remastered#1
- Jumpstart 2022#153
- Masters 25#6
- Planechase Anthology#2
- Magic Origins#5
- Duel Decks: Heroes vs. Monsters#9
- Magic 2014#6
- Magic Online Promos#41644












