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Moxonomy

Aura Graft

Instant1 generic manaBlue mana

Steal an enchantment and re-aim it: that is the whole trick, and it makes this one of the stranger objects in blue's catalog because the thing it manipulates is so rarely worth manipulating. The card answers a question almost no deck asks, which leaves it a connoisseur's puzzle rather than a staple. The obvious read is theft: snatch an opponent's Control Magic, Pacifism, or any control-granting Aura and redirect it to your benefit. The subtler read is that the relocation clause lets you save your own creature from a removal Aura by moving it onto a token or an opponent's blocker, or rescue a beneficial Aura off a creature about to die by relocating it at instant speed. What reins the card in is the legality clause: the Aura still has to find a valid host, so a Pacifism cannot be moved onto a land, and you cannot violate enchant restrictions just because you now control the Aura. It is a niche-of-a-niche tech card, the kind that rewards a board saturated with Auras and lies dormant everywhere else. The wrinkle worth remembering is that gaining control has no duration: the Aura stays under your command even after it moves, so the swing is control plus position in a single instant.

Aura Graft (ody)
ODY · #62uncommon
Pricing
Normal: $0.20
Foil: $2.70
Oracle Text

Rules text

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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