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Moxonomy

Aura Fracture

Enchantment2 generic manaWhite mana

Most enchantment hate is a transaction: you draw Disenchant, you cast it, the answer is spent and the next problem walks in unanswered. This inverts that math by parking the removal on the battlefield and pricing each use in lands. Sacrifice one, destroy one enchantment, repeat as long as your manabase can fund it. That turns a single question ("do I have an answer?") into an attrition contest ("how many lands am I willing to feed it?"), which is the better frame for beating enchantment-heavy strategies: they rarely fold to one removal spell, but they buckle against an opponent who can keep saying no every turn. The land cost is what stops this from being free interaction. You are converting resource development into removal, so every activation eats into your own curve and ticks down the number of times you can keep answering. It is a small, focused build that understands the difference between killing an enchantment and beating a deck built on them.

Aura Fracture (pcy)
PCY · #2common
Pricing
Normal: $0.25
Foil: $16.50
Oracle Text

Rules text

Sacrifice a land: Destroy target enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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