Audacious Infiltrator
A 3/1 for two with an evasion clause that only matters when the table is full of metal: the body races, and the text promises it keeps connecting through the one kind of blocker an artifact-heavy board leaves on the ground. That conditionality is the whole bargain. Against a deck with no fabricated tokens or assembled constructs to gum up the red zone, the unblockable line is dead, and what remains is a brittle three-power attacker that trades with anything that breathes on it. The design was built for a specific kind of board, one where the opponent leans on artifact creatures as a defensive backbone, and it punishes that lean by walking past the wall they spent mana raising. Its pseudo-evasion is keyed not to a creature subtype but to a primary card type: the ability cares whether the blocker is an artifact, full stop, which is a narrower hook than a keyword like flying and a wider one than hating on a single tribe. The cost is the narrowness. A clean unconditional evasive two-drop would be priced higher or pushed worse; pinning the evasion to a board state the opponent may never present is what keeps a 3/1 attacker honest. Read as raw stats it is an unremarkable two-drop with a fragile toughness; read as a hate-bear with a clock, it is a deliberately conditional tool that only earns its slot when artifacts are expected across the table.

