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Moxonomy

Atzocan Archer

Creature — Human Archer2 generic manaGreen mana

A 1/4 with reach is built to stop fliers cold, but the fight trigger is what turns this body into a removal spell that stays behind as a blocker. That four toughness is the whole engine: it survives the return damage from almost any early creature, so the fight reads as a duel but resolves as a one-sided exchange. The single point of power is the tradeoff for that durability. It makes the Archer a clean answer to anything with one toughness (tokens, mana dorks, utility one-drops), while against larger creatures it either finishes something already softened or chips in without killing outright, so the trigger rewards reading the board before you commit it. Green has long handled removal through combat math rather than direct damage, and this is a tidy expression of that idea: no destroy clause, just stats arranged so that fighting favors the caster. The reach doubles the card's utility, converting a one-time removal trigger into a lasting answer to an aerial attacker once the Archer sticks. What keeps the value front-loaded is that the fight only fires on entry; once it is down, it is a 1/4 wall with no further reach into the board, so the whole decision lives in that single moment of arrival.

Atzocan Archer (xln)
XLN · #176uncommon
Pricing
Normal: $0.22
Foil: $0.42
Oracle Text

Rules text

Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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