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Moxonomy

Attune with Aether

SorceryGreen mana

Banned, and the ban is the whole shape of its history. It looks like a fixing spell that happens to leave you with two of a parallel resource, but the design problem it created was the opposite of fragility: a one-mana sorcery that smooths the manabase, replaces itself, and pays the entry toll for a second mechanic. Energy was meant to accumulate slowly across many cards, so a deck got punished only if its individual energy producers cost real tempo. This priced the door to the whole engine at a single green mana, and that turned out to be too cheap. A green one-drop that fixes mana, draws a land, and funds a second strategy is doing three jobs while asking nothing back. The thinning-and-shuffle clause is incidental; the two energy counters are the part that bent a competitive format and got the card pulled from it. As a study in how resources are paid for, it is a clean lesson: a payment stops being a payment when it costs you nothing to make.

Attune with Aether (drc)
DRC · #109common
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get EnergyEnergy (two energy counters).
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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