Attended Healer
The lifegain-payoff design has a recurring problem: most triggers fire on any life gained, which turns a single incidental point into a runaway engine or a dead card depending on how much your deck happens to gain. The "for the first time each turn" clause here is the answer to that. It caps the token generation at one Cat per turn no matter how many separate lifegain events you stack, which means the card rewards consistency of triggering (a life-gaining permanent that ticks up every turn) rather than the size of any single gain. That constraint keeps a 2/3 body from becoming an army-builder off a single Soul Warden trigger, and it means the deck around it wants many small independent sources rather than one large one. The second ability points the card toward a specific tribe, handing lifelink to another Cleric to manufacture the very lifegain that feeds the first ability, a self-contained loop that also explains why the token is a Cat rather than something the tribe cares about: the tokens are throughput, not payoff. It is a carefully throttled engine wearing a modest creature's clothes, built so that the value scales with how reliably you gain life rather than how greedily.

