Attendant of Vraska
The conditional gain is the tell here: a 3/3 for three in these colors is already a fine body on its own, and the death trigger pays out only when a specific planeswalker is on the battlefield to claim it. That dependency is the whole point. The upside is bolted to a named permanent rather than to a creature type, a sacrifice theme, or anything portable. Pull it out of that context and the trigger becomes dead text, so what you actually field is a body that hauls around an ability doing nothing, carrying a flavor of partnership instead of an active reward. That is not a knock; it is the design intent. Pieces like this exist to make a planeswalker's surrounding board feel like a retinue, rewarding a planned synergy without asking the body to anchor a tribal engine of its own. Tying the payoff to a named walker rather than a keyword is a deliberate narrowing: it hands the reward to exactly one build and refuses to travel outside it. The lifegain scaling with power gestures at pump effects, but the ceiling stays low because the trigger fires once, on death, and only conditionally. It is a supporting actor written for one specific lead, and it reads exactly as what it is.
