Atraxa's Fall
Four permanent categories fall to this single sorcery, and the list reads exactly like green's licensed jurisdiction: artifacts and enchantments (the permanents green is doctrinally permitted to smash), creatures with flying (the standing concession that lets a groundbound suite answer the air), and battles, a card type that arrived long after green's removal template was fixed and got folded in here as a natural extension of the same logic. The load-bearing omission is the grounded creature. A green removal spell that reaches four things but still cannot destroy a creature on the ground, the target green is forbidden from answering outright, stays broad exactly where the color is allowed breadth and blank exactly where it isn't. Range without a ground-shaped hole would be a color-pie violation; strip the flying clause out and this stops being legal green and starts being covert black. How much value you extract depends entirely on what the board offers: against a mix of artifacts, enchantments, and aerial threats it answers almost anything for two mana, and against a wall of grounded bodies it sits uselessly in hand. That swing is the price of compressing four narrow answers into one slot; you buy the range up front and wager that the opponent presents something legal to point it at.

