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Moxonomy

Atlantean Skirmisher

Creature — Merfolk Rogue1 generic manaBlue mana

Connive was built to solve a specific problem with self-improving attackers: how do you let a small creature grow and dig for gameplay pieces without handing the pilot a free card every combat? The answer is the discard clause, and this Merfolk is a clean expression of it. Attack, draw, discard: if the card you pitch is a nonland, the counter lands and the body climbs; if you dump a land, you still smoothed your draw but the creature stays put. That coupling is what keeps the mechanic honest without a house metaphor for it. A hand clogged with spells you would rather keep forces a real choice between the counter and your resources, while excess lands convert into filtering that leaves the attacker unchanged. At a 1/2 for two, it needs a couple of swings before the connive counters make it survive combat on its own, so it wants to attack early into an open board rather than trade. The Rogue-Merfolk typing lets it slot into either the tempo shells that lean on evasive card advantage or the blue creature-count decks that care about those tribes. Nothing here is flashy; connive is one of the more elegant ways to make a two-drop that improves the more you commit to attacking, and this is the vanilla-plus version of that template, doing the work without asking for a build-around.

Atlantean Skirmisher (msc)
MSC · #616uncommon
Pricing
Normal: $0.40
Foil: $0.48
Oracle Text

Rules text

Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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