Atarka, World Render
The dragon clan's khan turns an already-frightening attack step into lethal arithmetic. Flying and trample on the 6/4 body is a fine evasion package, but the load-bearing line is the attack trigger: every Dragon you control, the bearer included, picks up double strike the moment it swings. On Atarka herself that means twelve trampling damage from one attack, six of it first-strike that clears blockers before the second helping lands. Scale it across a board of dragons and the multiplier compounds, each one becoming a two-hit threat as combat begins. The trample stays personal, though: she grants double strike to her fellow dragons, not trample, so the spillover doubling is hers alone while the rest of the squad simply hit twice into whatever stands in front of them. The design leans entirely on offense. There is no defensive return here, no enters-the-battlefield insurance, nothing that pays off if the board stalls; a 6/4 with no haste is slow and fragile to leave standing, and the trigger fires only when something attacks. That is the cost of the ceiling. What pays for the seven-mana rate is that the whole payoff is conditional on already having the dragons and the willingness to throw them forward. As a tribal effect it is narrower than a static anthem but far more violent, since double strike on a trampler doubles the spillover and not just the face damage. It belongs to the line of red-green Dragon lords built to reward going wide and going fast.







