Atalan Jackal
Red-green has always paid for its greed at the point of combat, and this three-mana body ties the fetch to a creature that wants to be swinging anyway. The Skilled Outrider trigger fires once on combat damage to a player, not per point, so the reward is a clean binary: connect and a basic comes onto the battlefield tapped, whiff and the engine sits idle. Haste and trample do the enabling work in tandem. The haste means the 2/2 can start collecting lands the turn it arrives, and the trample keeps a lone blocker from switching the trigger off entirely, since a point pushed through still counts as damage to the player. What it delivers is deferred rather than explosive: the land enters tapped, so this is next-turn mana, a repair kit for missed land drops and off-color sources rather than a burst that untaps into a big play. A 2/2 dies to almost everything, which front-loads the value toward the early turns when the body can actually get in and shrinks it as opponents assemble a board. Wizards has printed no shortage of scouts that turn combat damage into cards; routing the reward into basic-land fixing instead is the wrinkle here, converting a creature's combat step into a slow-drip manabase engine for the kind of sprawling Gruul pile that never quite has all the colors it wants.

