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Moxonomy

Assassin's Strike

Sorcery4 generic manaBlack manaBlack mana

Six mana buys unconditional creature destruction, a rate that has to justify itself somehow, and the discard rider is the justification: a removal spell that also peels a card from the controller's grip. The two halves pull against each other on the curve, though. Black has always carried cheaper kill (Doom Blade, Murder, a long line of two-mana spot removal), and it has always carried dedicated discard (Mind Rot does the second half for half the cost). Bolted together, they make a card overcosted for either job alone, worth the price only when you genuinely want both at once, against an opponent rebuilding from an already-short hand. That window is narrow enough that the spell reads more as a flavor-forward two-for-one than an efficient one: the assassin kills the mark, and the victim drops whatever they were clutching. This fills a slot in a constructed-set common: clean reach for a slower black deck that wants its removal to do a little extra, not a benchmark anything else gets measured against. The rate is the whole story, and the rate is what works against it.

Assassin's Strike (rtr)
RTR · #57uncommon
Pricing
Normal: $0.13
Foil: $0.15
Oracle Text

Rules text

Destroy target creature. Its controller discards a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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