Skip to content
Moxonomy

Asphodel Wanderer

Creature — Skeleton SoldierBlack mana

Regeneration always asked the same uncomfortable question: how much mana is too much to keep a one-drop alive? The answer here is three, and that gap is the whole identity. A 1/1 for one is among the most disposable bodies a black deck can field; spending 2 generic manaBlack mana to save it costs more than the creature is worth on its own, and the design wants that imbalance. The regeneration is not a shield you raise casually but a long-game promise: a recurring blocker that survives combat, eats removal that has to deal damage rather than exile or sacrifice, and grinds down trades once a board has stalled. The card is a throwback to the era when regeneration was black and green's signature toughness mechanic, before the keyword largely gave way to indestructible and cleaner death-replacement effects. Where a more recent design might hand a one-drop a static keyword and be done, this one makes resilience an ongoing mana tax, payable only in games slow enough to afford it. That conditionality is the entire pitch: cheap enough to be irrelevant when the board floods, sticky enough to be a genuine nuisance when the game grinds long and mana sits idle.

Asphodel Wanderer (ths)
THS · #77common
Pricing
Normal: $0.12
Foil: $0.24
Oracle Text

Rules text

2 generic manaBlack mana: Regenerate this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close