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Moxonomy

Ashnod's Intervention

InstantBlack mana

A one-mana combat trick that hands its target a return-to-hand insurance policy is a strange thing until you notice it is not really built for combat at all. The +2/+0 is the sweetener; the clause that matters is the death-or-exile trigger, which turns any creature into a recursion engine for a single turn. Point it at your own creature and you can sacrifice it, chump-block with it, or feed it to a removal spell, then get it back to redeploy its enters-the-battlefield trigger next turn. That the return works on exile as well as death is the wrinkle that lifts it above a plain sacrifice-loop enabler: it slips a creature out from under exile-based removal that normally ends the conversation, and it lets you flicker something back to hand rather than to the battlefield when hand is where you want it. Instant speed is what makes the trick work as protection, letting you respond to a kill spell or a board wipe rather than committing the plan a turn early. It is a modest card asked to do a narrow job, but the job is specific: it is a black recursion tool that survives the answers black usually cannot survive, sold as a pump spell so it costs one mana.

Ashnod's Intervention (bro)
BRO · #85common
Pricing
Normal: $0.26
Foil: $0.21
Oracle Text

Rules text

Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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