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Moxonomy

Ashiok's Skulker

Creature — Nightmare4 generic manaBlue mana

The 3/5 body is the tell: this is a defensive statline welded to an aggressive ability, and the friction between the two is the whole design. That toughness stonewalls most mid-game ground attackers and survives the stall it helps create, but the same card can spend 3 generic manaBlue mana to slip past a blocker whenever it wants to press the advantage. The cost is deliberately steep because the evasion is repeatable and open-ended: a self-contained unblockable threat that fires off surplus mana is a mana sink, and mana sinks in the late game get priced to keep them from running away with attrition matchups. At 3 power, it does not close quickly; it grinds. You pay the tax turn after turn, chip in three damage each swing, and let the wall hold the fort in between. The design intent is not a race but an inevitability engine: reach the point where you have lands to spare and no better use for them, and this converts that surplus into a slow, unanswerable clock. It is a common-rarity creature built for the deck that expects to reach the late game with mana left over, a quiet finisher for a grindy shell that has already stabilized and only needs a way to end things.

Ashiok's Skulker (war)
WAR · #40common
Pricing
Normal: $0.05
Foil: $0.34
Oracle Text

Rules text

3 generic manaBlue mana: This creature can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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