Ashenmoor Gouger
Trade defense for a faster clock, and you get one of the cleanest expressions of that bargain: four power and four toughness for three pips, with the price printed in a single line of text. It cannot block. A body this size for this little is aggressive math, but the restriction names exactly who the card belongs to: the player pushing damage, not the one absorbing it. A creature that swings for four and never plays back on defense is a clock, not a wall. Casting it off either black or red means it asks nothing beyond a partly aggressive deck in one of two colors, so any board leaning on those pips can field it without bending its mana. That flexibility also keeps the card generic: it slots in as a beater rather than a centerpiece, no deck wrapped around it. The whole pitch is the rate against the drawback, and the drawback only bites in the races you were already losing: against a deck that out-attacks you, an attacker that cannot stand on defense was never going to save you anyway.

