Ascended Lawmage
Hexproof on an evasive body strips an opponent of every targeted answer at once: no removal spell, no targeted bounce, no fight, no ping, nothing that needs to point at the creature ever connects. The job is to carry an Aura or piece of equipment toward a clock the opponent can only block or race, never disrupt. That is the whole pitch, and it is why the 3/2 is exactly the right size. The keyword also dates the design: this is the cleaner, opponent-only successor to old shroud, which used to lock a creature out of its own controller's auras and pumps too. By limiting immunity to spells and abilities opponents control, this version lets you suit it up while denying them the answer, which is precisely the asymmetry an aura-beatdown plan wants. The catch lives entirely on the board. With only two toughness, the creature folds to a sweeper and trades down against anything in the air that outclasses it: a 3/2 flier that wins a damage race loses an attrition one. The keyword grants no protection from board-based answers that never pick a target: a wrath sweeps it up with everything else, an edict forces a sacrifice without ever naming it, and because it flies rather than walks, a reach blocker or a larger flier can wall or trade with it the keyword notwithstanding. That is the asymmetry working in reverse, and it is what keeps a creature opponents cannot target from running away with games on its own.

