Ascendant Dustspeaker
Two effects that rarely share a body: a bump-and-grow enter trigger and a recurring graveyard exile tied to your combat step. The +1/+1 counter is the aggressive half, pushing a creature you already control toward relevance, but the design's real weight sits in the second line. Exiling one card from a graveyard each time you move to attack folds graveyard hate into a fair flier: no activation cost, no life to pay, just a standing tax on anything that wants to loop, flash back, delve, or return from the yard. The catch is that the drip only flows on your own turn, so this is not the full lockdown a Rest in Peace provides. It cannot stop an opponent's flashback the moment they want it; it starves engines over successive turns rather than shutting them off at once. That timing shapes the whole card. Most graveyard hate arrives as a one-shot artifact or enchantment you either draw or don't; here the answer walks in attached to a threat that clocks in the air, and the incidental attrition happens whether or not you ever ask for it. Neither ability is urgent on its own, so the card asks to sit and accrue rather than swing a single turn. That patience is the point: a 3/4 flier that pressures the skies while quietly eroding graveyard engines one card at a time, a slower kind of disruption than a spell that empties the yard once and then rots in hand.
