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Moxonomy

Artillery Blast

Instant1 generic manaWhite mana

The tapped-creature clause is the whole balancing act, and it puts this squarely in the lineage of white removal that only fires under a condition: white gets to kill things it otherwise couldn't, but only after they've committed to attacking or been forced down by a tapper. Wait for the swing, then answer the creature that's now defenseless. The domain scaling turns the ceiling into a manabase question rather than a mana-cost question: in a mono-white shell the damage tops out low and this politely removes a small attacker, while a four- or five-type board pushes it into range that outclasses most curve-appropriate threats for the price. That gradient is exactly the design intent behind domain as a mechanic: cheap and narrow if you commit nothing, genuinely strong if you build a rainbow of basic land types to feed it. The restriction to tapped creatures is what keeps the payoff honest; you cannot point it at an untapped blocker or a creature holding back on defense, so the card asks you to trade tempo (a combat step, a tap effect) for the kill rather than simply naming a target on your terms. It is the disciplined middle of the removal spectrum: not the unconditional answer, not dead weight, but a conditional kill whose reach you build toward across the game.

Artillery Blast (dmu)
DMU · #6common
Pricing
Normal: $0.11
Foil: $0.11
Oracle Text

Rules text

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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