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Moxonomy

Artificial Evolution

InstantBlue mana

Tribal-type editing as a one-mana instant, and the rules-text precision is the whole interest. Where most type-matters effects add or subtract a creature type, this one performs a find-and-replace on a spell or permanent's existing types, and the change lasts indefinitely rather than until end of turn. That opens two distinct lines of play that share a card. Defensively, you can rewrite an opponent's tribal payoff so it stops seeing its own team, or redirect a creature-type-targeting spell into a whiff. Offensively, you can retype your own creature on the stack or already in play to dodge a removal spell that names a type, or to qualify for a lord or anthem it otherwise misses. The one carve-out, that the new type can't be Wall, is the kind of guardrail that betrays exactly the loophole the designers saw coming: retyping an attacker into a Wall to neuter it. The text-changing class of effect is rare and finicky to template, which is why so few exist; this is the cheapest and most flexible of them, and its value scales entirely with how much a given board cares about creature types. In a vacuum it does nothing, which is the honest cost of a card that only matters when types are load-bearing.

Artificial Evolution (ons)
ONS · #67rare
Pricing
Normal: $4.76
Foil: $41.94
Oracle Text

Rules text

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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