Artificer's Intuition
An engine that converts dead artifacts into live ones, and the trade it asks defines everything about the deck it belongs to: you discard a piece you no longer want and dig for a cheap artifact you do. The cap on what it can fetch looks crippling until you tally the targets, because the pool of cheap artifacts has only deepened in the years since this kind of effect first appeared: mana rocks, sacrifice fodder, equipment, the various trinkets that recur or recast themselves on their own. The fuel matters as much as the destination. Stock the deck with artifacts that want to be in the graveyard or cost nothing to replay, and the activation stops feeling like a cost at all; you cycle the same handful of pieces in a closed loop, paying one blue and a discard to grind out advantage or assemble a combo. A no-strings repeatable tutor in blue at instant speed would be oppressive, so the design gates it twice: behind a mana payment and behind a card you must already be holding. Those two locks are what keep the loop fair while leaving it wide open for anyone willing to build the artifact density to feed it. The card is inert in a deck with a thin artifact count and nearly everything in a deck constructed around it, the sort of conditional power that grows stronger as the artifact pool keeps widening.
