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Moxonomy

Artifact Ward

Enchantment — AuraWhite mana

Three clauses, one enemy: this Aura was built to slip a single attacker entirely outside the reach of an artifact deck. Each line answers a different vector the metal could bring against it. The enchanted creature cannot be chump-blocked by Tetravus tokens or a Triskelion body; it cannot be shot down by Triskelion's own pings or a Cursed Scroll's incidental damage; it cannot be targeted by the abilities that defined the era's artifact sources. This was a new request for white. The set that introduced artifacts as a deck archetype rather than a card type forced the color to do something it had not been asked to do before: protect a creature from an entire material category, surgically, for one mana. The narrow scope is the design, not a flaw in it. The matchup it answers either sits across the table or does not, with no middle ground, which is exactly why the rate is so aggressive. Aura-based hate has fallen out of favor since (the two-for-one when the host dies is brutal, and modern hosers tend to be creatures or enchantments that hit the whole board), but the template it established (cheap, color-pie-appropriate, single-category lockout) is the ancestor of every Stony Silence and Collector Ouphe that followed.

Artifact Ward (atq)
ATQ · #3common
Pricing
Normal: $0.56
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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