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Moxonomy

Artifact Mutation

InstantRed manaGreen mana

Most artifact removal in these colors leaves you flat: the artifact dies, you've spent a card, and that's the transaction. Here the destruction comes with a bonus tied to the target's own size, so blowing up something expensive (a six-mana rock, a clunky equipment carrier) hands you a board where you used to get only a clean answer. The Saproling count scaling off mana value is the design hook, and it makes the trade asymmetric in your favor: a zero-cost accelerant like Mana Crypt or Lotus Petal nets nothing of substance, but a top-end artifact someone leaned on becomes your army. The bigger the threat, the bigger your payoff, which turns a one-for-one into a tempo swing. The "can't be regenerated" clause does less work against the artifacts this would target than it states the principle that the answer is meant to be final. As a piece of construction it belongs to the early gold-card project, where each two-color pair got an effect neither color could produce alone: red supplies the destruction, green supplies the bodies, and the splice is the point. The token plan ties it to green's Saproling tradition, giving it a home in decks that already want fodder for sacrifice outlets or anthem effects, where each dead artifact pays twice. An answer that builds rather than simply subtracts.

Artifact Mutation (sld)
SLD · #269rare
Pricing
Normal: $5.74
Foil: $8.60
Oracle Text

Rules text

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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