Artful Dodge
Unblockable, sold one mana at a time, twice. The whole evasion package is split across two casts so the rate per use stays honest: spend a blue now to push something through a clogged board, and the flashback clause holds a second push in reserve for the turn it actually matters. That second copy is the design point. A single unblockable spell is a one-shot trick; a spell that fires again from the graveyard is a recurring threat-conversion engine, which is why this has always been a quiet favorite of decks that want to land one big connection rather than win the ground war. Because it is a sorcery, the play is committed before combat: you decide on your main phase that this is the turn the hit lands, then move to attacks knowing the path is already clear. Pair it with anything that punishes a single unblocked swing (a creature carrying lethal voltron equipment, a ninjutsu enabler that wants a clean connection to bounce and redeploy, an infect body that only needs to touch the defender once) and the two-shot structure becomes two guaranteed setups across a game. The split is also what keeps it fair: no permanent unblockability, only this turn, and only twice total before the card exiles itself. It is a small spell built around a precise main-phase commitment, and it sells you that path for the lowest price the game allows.
