Army Ants
A symmetrical attrition engine wearing the body of a 1/1. The trade is brutal in its honesty: tap, feed the ability one of your own lands, and a land somewhere else dies. That self-sacrifice clause is what keeps the card from being a pure resource advantage; every activation costs you the same lands you are denying your opponent, so it rewards the grinder who wants to scorch the board to dust rather than the player chasing tempo. It belongs to a school of mid-1990s land destruction that treated mana denial as a legitimate, even premier, route to victory: not a sideboard plan but a strategy unto itself, an effect that turned games into long standoffs where whoever could still cast spells won by default. The Insect type and the tiny stat line are almost incidental; nobody activated this expecting it to attack. What it represents is the era's willingness to let a cheap creature lock down the most fundamental resource in the game, a design lever Wizards spent the following decades steadily pulling back from. Read it less as a creature than as a repeatable Stone Rain, with the recurring cost paid out of your own land base.

