Arms Dealer
A repeatable removal engine housed on the most disposable body in the game's most disposable tribe: the dealer turns a board full of Goblins, the kind a tribal deck overproduces and was going to throw under blockers anyway, into a steady stream of four-damage shots. Each activation costs a Goblin plus , and that mana tax is what stops the loop from snowballing the instant it lands; you cannot machine-gun a board for free, only one expensive activation at a time. The transaction still tilts hard toward the controller: spend a creature you were losing in combat, pay two mana, and a fatty dies or a blocker clears. The repeatability is the cost the designers had to account for, and they paid for it by mounting the gun on a fragile 1/1 rather than a stable artifact: kill the dealer and the firing stops. It is itself a Goblin, so on a barren board it can feed on its own frame for one last shot rather than sitting inert. The whole shape (a body that converts expendable tribe members into recurring burn) was already complete in this early-era version, the goblin-eats-creature loop that later sacrifice payoffs would tune and re-cost. Starve it of fodder and it stalls; surround it with a horde and it grinds an opposing board down one shot at a time.



