Armory Veteran
Equipment cares about the creature it dresses, but rarely does the creature care back this explicitly. The design is a conditional keyword tied to an ongoing state rather than a trigger: hang any equipment on this body and it has menace, strip the equipment and the menace goes with it. That makes it a soft payoff for an aggressive equipment shell, a red two-drop that turns a Short Sword or a spare buckler into evasion instead of just extra stats. The check is what makes the ability quiet but real: because menace exists only while the creature is equipped, the card scales with how cheaply you can keep something bolted to it, and it lets a modest attacker demand two blockers without any of the equipment doing the demanding. It is a 2/2 that reads as a 2/2 until you spend the equip mana to make it slippery, then reads as a two-power body that punches through single blockers. The point of the design is to give cheap equipment a target worth suiting up: not your best creature, but the one that converts a small stat bump into hard-to-block damage. A common-rarity payoff, honest about its size, built for a shell that wanted the little red creatures to be the ones wearing the gear.
