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Moxonomy

Armored Skaab

Creature — Zombie Warrior2 generic manaBlue mana

The defensive body and the graveyard payload are the same purchase here, which is the whole design conceit. A 1/4 stonewalls early aggression: most one- and two-drops bounce off four toughness, buying the time that a self-mill deck needs to assemble whatever it is filling its graveyard for. The mill four on entry stocks that yard immediately, turning the same card that holds the ground into the card that loads the engine. That double duty is rare in a single common: a wall and a fuel source usually cost two cards, and the cards that try to be both often skimp on one half. The catch is that the mill is one-shot and untargeted, hitting your own library with no control over what falls. Decks that want a specific card in the bin get noise, not selection; decks that simply want bulk (reanimation targets, flashback fodder, delirium-style card-type variety, or threshold counts) get exactly the kind of indiscriminate volume they are after. It is built for the strategy that treats the graveyard as a resource pool rather than a precision toolbox, where the body keeps you alive long enough to spend what the trigger deposited.

Armored Skaab (isd)
ISD · #43common
Pricing
Normal: $0.11
Foil: $0.45
Oracle Text

Rules text

When this creature enters, mill four cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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